﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PACKETPARSERMAX20.CORE
{
    public enum Gender : int
    {
        GENDER_MALE = 0,
        GENDER_FEMALE = 1,
        GENDER_NONE = 2
    };

    // Race value is index in ChrRaces.dbc
    public enum Races : int
    {
        RACE_HUMAN = 1,
        RACE_ORC = 2,
        RACE_DWARF = 3,
        RACE_NIGHTELF = 4,
        RACE_UNDEAD_PLAYER = 5,
        RACE_TAUREN = 6,
        RACE_GNOME = 7,
        RACE_TROLL = 8,
        RACE_GOBLIN = 9,
        RACE_BLOODELF = 10,
        RACE_DRAENEI = 11,
        RACE_FEL_ORC = 12,
        RACE_NAGA = 13,
        RACE_BROKEN = 14,
        RACE_SKELETON = 15,
        MAX_RACES = 16
    };

    public enum Classes : int
    {
        CLASS_WARRIOR = 1,
        CLASS_PALADIN = 2,
        CLASS_HUNTER = 3,
        CLASS_ROGUE = 4,
        CLASS_PRIEST = 5,
        CLASS_DEATH_KNIGHT = 6,
        CLASS_SHAMAN = 7,
        CLASS_MAGE = 8,
        CLASS_WARLOCK = 9,
        // CLASS_UNK2       = 10,unused
        CLASS_DRUID = 11,
        MAX_CLASSES = 12
    };

    public enum ReputationRank : int
    {
        REP_HATED = 0,
        REP_HOSTILE = 1,
        REP_UNFRIENDLY = 2,
        REP_NEUTRAL = 3,
        REP_FRIENDLY = 4,
        REP_HONORED = 5,
        REP_REVERED = 6,
        REP_EXALTED = 7
    };

    public enum MoneyConstants : int
    {
        COPPER = 1,
        SILVER = COPPER * 100,
        GOLD = SILVER * 100
    };

    public enum Stats : int
    {
        STAT_STRENGTH = 0,
        STAT_AGILITY = 1,
        STAT_STAMINA = 2,
        STAT_INTELLECT = 3,
        STAT_SPIRIT = 4
    };

    public enum Powers : uint
    {
        POWER_MANA = 0,
        POWER_RAGE = 1,
        POWER_FOCUS = 2,
        POWER_ENERGY = 3,
        POWER_HAPPINESS = 4,
        POWER_RUNES = 5,
        POWER_HEALTH = 0xFFFFFFFE    // (-2 as signed value)
    };

    public enum SpellSchools : int
    {
        SPELL_SCHOOL_NORMAL = 0,
        SPELL_SCHOOL_HOLY = 1,
        SPELL_SCHOOL_FIRE = 2,
        SPELL_SCHOOL_NATURE = 3,
        SPELL_SCHOOL_FROST = 4,
        SPELL_SCHOOL_SHADOW = 5,
        SPELL_SCHOOL_ARCANE = 6
    };

    public enum SpellSchoolMask : int
    {
        SPELL_SCHOOL_MASK_NONE = 0x00,                       // not exist
        SPELL_SCHOOL_MASK_NORMAL = (1 << SpellSchools.SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
        SPELL_SCHOOL_MASK_HOLY = (1 << SpellSchools.SPELL_SCHOOL_HOLY),
        SPELL_SCHOOL_MASK_FIRE = (1 << SpellSchools.SPELL_SCHOOL_FIRE),
        SPELL_SCHOOL_MASK_NATURE = (1 << SpellSchools.SPELL_SCHOOL_NATURE),
        SPELL_SCHOOL_MASK_FROST = (1 << SpellSchools.SPELL_SCHOOL_FROST),
        SPELL_SCHOOL_MASK_SHADOW = (1 << SpellSchools.SPELL_SCHOOL_SHADOW),
        SPELL_SCHOOL_MASK_ARCANE = (1 << SpellSchools.SPELL_SCHOOL_ARCANE),

        // unions

        // 124, not include normal and holy damage
        SPELL_SCHOOL_MASK_SPELL = (SPELL_SCHOOL_MASK_FIRE |
                                      SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
                                      SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE),
        // 126
        SPELL_SCHOOL_MASK_MAGIC = (SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL),

        // 127
        SPELL_SCHOOL_MASK_ALL = (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC)
    };

    public enum ItemQualities : int
    {
        ITEM_QUALITY_POOR = 0,                 //GREY
        ITEM_QUALITY_NORMAL = 1,                 //WHITE
        ITEM_QUALITY_UNCOMMON = 2,                 //GREEN
        ITEM_QUALITY_RARE = 3,                 //BLUE
        ITEM_QUALITY_EPIC = 4,                 //PURPLE
        ITEM_QUALITY_LEGENDARY = 5,                 //ORANGE
        ITEM_QUALITY_ARTIFACT = 6                  //LIGHT YELLOW
    };

    public enum SheathTypes : int
    {
        SHEATHETYPE_NONE = 0,
        SHEATHETYPE_MAINHAND = 1,
        SHEATHETYPE_OFFHAND = 2,
        SHEATHETYPE_LARGEWEAPONLEFT = 3,
        SHEATHETYPE_LARGEWEAPONRIGHT = 4,
        SHEATHETYPE_HIPWEAPONLEFT = 5,
        SHEATHETYPE_HIPWEAPONRIGHT = 6,
        SHEATHETYPE_SHIELD = 7
    };


    public enum CharacterSlot : int
    {
        SLOT_HEAD = 0,
        SLOT_NECK = 1,
        SLOT_SHOULDERS = 2,
        SLOT_SHIRT = 3,
        SLOT_CHEST = 4,
        SLOT_WAIST = 5,
        SLOT_LEGS = 6,
        SLOT_FEET = 7,
        SLOT_WRISTS = 8,
        SLOT_HANDS = 9,
        SLOT_FINGER1 = 10,
        SLOT_FINGER2 = 11,
        SLOT_TRINKET1 = 12,
        SLOT_TRINKET2 = 13,
        SLOT_BACK = 14,
        SLOT_MAIN_HAND = 15,
        SLOT_OFF_HAND = 16,
        SLOT_RANGED = 17,
        SLOT_TABARD = 18,
        SLOT_EMPTY = 19
    };

    public enum Language : uint
    {
        LANG_UNIVERSAL = 0,
        LANG_ORCISH = 1,
        LANG_DARNASSIAN = 2,
        LANG_TAURAHE = 3,
        LANG_DWARVISH = 6,
        LANG_COMMON = 7,
        LANG_DEMONIC = 8,
        LANG_TITAN = 9,
        LANG_THALASSIAN = 10,
        LANG_DRACONIC = 11,
        LANG_KALIMAG = 12,
        LANG_GNOMISH = 13,
        LANG_TROLL = 14,
        LANG_GUTTERSPEAK = 33,
        LANG_DRAENEI = 35,
        LANG_ZOMBIE = 36,
        LANG_GNOMISH_BINARY = 37,
        LANG_GOBLIN_BINARY = 38,
        LANG_ADDON = 0xFFFFFFFF                        // used by addons, in 2.4.0 not exit, replaced by messagetype?
    };


    public enum Team : int
    {
        HORDE = 67,
        ALLIANCE = 469,
        //TEAM_STEAMWHEEDLE_CARTEL = 169,                       // not used in code
        //TEAM_ALLIANCE_FORCES     = 891,
        //TEAM_HORDE_FORCES        = 892,
        //TEAM_SANCTUARY           = 936,
        //TEAM_OUTLAND             = 980,
        //TEAM_OTHER               = 0,                         // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
    };

    public enum SpellEffects : int
    {
        SPELL_EFFECT_INSTAKILL = 1,
        SPELL_EFFECT_SCHOOL_DAMAGE = 2,
        SPELL_EFFECT_DUMMY = 3,
        SPELL_EFFECT_PORTAL_TELEPORT = 4,
        SPELL_EFFECT_TELEPORT_UNITS = 5,
        SPELL_EFFECT_APPLY_AURA = 6,
        SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
        SPELL_EFFECT_POWER_DRAIN = 8,
        SPELL_EFFECT_HEALTH_LEECH = 9,
        SPELL_EFFECT_HEAL = 10,
        SPELL_EFFECT_BIND = 11,
        SPELL_EFFECT_PORTAL = 12,
        SPELL_EFFECT_RITUAL_BASE = 13,
        SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
        SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
        SPELL_EFFECT_QUEST_COMPLETE = 16,
        SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
        SPELL_EFFECT_RESURRECT = 18,
        SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
        SPELL_EFFECT_DODGE = 20,
        SPELL_EFFECT_EVADE = 21,
        SPELL_EFFECT_PARRY = 22,
        SPELL_EFFECT_BLOCK = 23,
        SPELL_EFFECT_CREATE_ITEM = 24,
        SPELL_EFFECT_WEAPON = 25,
        SPELL_EFFECT_DEFENSE = 26,
        SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
        SPELL_EFFECT_SUMMON = 28,
        SPELL_EFFECT_LEAP = 29,
        SPELL_EFFECT_ENERGIZE = 30,
        SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
        SPELL_EFFECT_TRIGGER_MISSILE = 32,
        SPELL_EFFECT_OPEN_LOCK = 33,
        SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
        SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
        SPELL_EFFECT_LEARN_SPELL = 36,
        SPELL_EFFECT_SPELL_DEFENSE = 37,
        SPELL_EFFECT_DISPEL = 38,
        SPELL_EFFECT_LANGUAGE = 39,
        SPELL_EFFECT_DUAL_WIELD = 40,
        SPELL_EFFECT_JUMP = 41,
        SPELL_EFFECT_JUMP2 = 42,
        SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER = 43,
        SPELL_EFFECT_SKILL_STEP = 44,
        SPELL_EFFECT_ADD_HONOR = 45,
        SPELL_EFFECT_SPAWN = 46,
        SPELL_EFFECT_TRADE_SKILL = 47,
        SPELL_EFFECT_STEALTH = 48,
        SPELL_EFFECT_DETECT = 49,
        SPELL_EFFECT_TRANS_DOOR = 50,
        SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
        SPELL_EFFECT_GUARANTEE_HIT = 52,
        SPELL_EFFECT_ENCHANT_ITEM = 53,
        SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
        SPELL_EFFECT_TAMECREATURE = 55,
        SPELL_EFFECT_SUMMON_PET = 56,
        SPELL_EFFECT_LEARN_PET_SPELL = 57,
        SPELL_EFFECT_WEAPON_DAMAGE = 58,
        SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
        SPELL_EFFECT_PROFICIENCY = 60,
        SPELL_EFFECT_SEND_EVENT = 61,
        SPELL_EFFECT_POWER_BURN = 62,
        SPELL_EFFECT_THREAT = 63,
        SPELL_EFFECT_TRIGGER_SPELL = 64,
        SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
        SPELL_EFFECT_CREATE_MANA_GEM = 66,
        SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
        SPELL_EFFECT_INTERRUPT_CAST = 68,
        SPELL_EFFECT_DISTRACT = 69,
        SPELL_EFFECT_PULL = 70,
        SPELL_EFFECT_PICKPOCKET = 71,
        SPELL_EFFECT_ADD_FARSIGHT = 72,
        SPELL_EFFECT_UNTRAIN_TALENTS = 73,
        SPELL_EFFECT_APPLY_GLYPH = 74,
        SPELL_EFFECT_HEAL_MECHANICAL = 75,
        SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
        SPELL_EFFECT_SCRIPT_EFFECT = 77,
        SPELL_EFFECT_ATTACK = 78,
        SPELL_EFFECT_SANCTUARY = 79,
        SPELL_EFFECT_ADD_COMBO_POINTS = 80,
        SPELL_EFFECT_CREATE_HOUSE = 81,
        SPELL_EFFECT_BIND_SIGHT = 82,
        SPELL_EFFECT_DUEL = 83,
        SPELL_EFFECT_STUCK = 84,
        SPELL_EFFECT_SUMMON_PLAYER = 85,
        SPELL_EFFECT_ACTIVATE_OBJECT = 86,
        SPELL_EFFECT_WMO_DAMAGE = 87,
        SPELL_EFFECT_WMO_REPAIR = 88,
        SPELL_EFFECT_WMO_CHANGE = 89,
        SPELL_EFFECT_KILL_CREDIT = 90,
        SPELL_EFFECT_THREAT_ALL = 91,
        SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
        SPELL_EFFECT_SUMMON_PHANTASM = 93,
        SPELL_EFFECT_SELF_RESURRECT = 94,
        SPELL_EFFECT_SKINNING = 95,
        SPELL_EFFECT_CHARGE = 96,
        SPELL_EFFECT_97 = 97,
        SPELL_EFFECT_KNOCK_BACK = 98,
        SPELL_EFFECT_DISENCHANT = 99,
        SPELL_EFFECT_INEBRIATE = 100,
        SPELL_EFFECT_FEED_PET = 101,
        SPELL_EFFECT_DISMISS_PET = 102,
        SPELL_EFFECT_REPUTATION = 103,
        SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
        SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
        SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
        SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
        SPELL_EFFECT_DISPEL_MECHANIC = 108,
        SPELL_EFFECT_SUMMON_DEAD_PET = 109,
        SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
        SPELL_EFFECT_DURABILITY_DAMAGE = 111,
        SPELL_EFFECT_112 = 112,
        SPELL_EFFECT_RESURRECT_NEW = 113,
        SPELL_EFFECT_ATTACK_ME = 114,
        SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
        SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
        SPELL_EFFECT_SPIRIT_HEAL = 117,
        SPELL_EFFECT_SKILL = 118,
        SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
        SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
        SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
        SPELL_EFFECT_122 = 122,
        SPELL_EFFECT_SEND_TAXI = 123,
        SPELL_EFFECT_PLAYER_PULL = 124,
        SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
        SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
        SPELL_EFFECT_PROSPECTING = 127,
        SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
        SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
        SPELL_EFFECT_REDIRECT_THREAT = 130,
        SPELL_EFFECT_131 = 131,
        SPELL_EFFECT_PLAY_MUSIC = 132,
        SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
        SPELL_EFFECT_KILL_CREDIT2 = 134,
        SPELL_EFFECT_CALL_PET = 135,
        SPELL_EFFECT_HEAL_PCT = 136,
        SPELL_EFFECT_ENERGIZE_PCT = 137,
        SPELL_EFFECT_138 = 138,
        SPELL_EFFECT_CLEAR_QUEST = 139,
        SPELL_EFFECT_FORCE_CAST = 140,
        SPELL_EFFECT_141 = 141,
        SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
        SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
        SPELL_EFFECT_144 = 144,
        SPELL_EFFECT_145 = 145,
        SPELL_EFFECT_ACTIVATE_RUNE = 146,
        SPELL_EFFECT_QUEST_FAIL = 147,
        SPELL_EFFECT_148 = 148,
        SPELL_EFFECT_149 = 149,
        SPELL_EFFECT_150 = 150,
        SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
        SPELL_EFFECT_152 = 152,
        SPELL_EFFECT_153 = 153,
        SPELL_EFFECT_154 = 154,
        SPELL_EFFECT_TITAN_GRIP = 155,
        SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
        SPELL_EFFECT_CREATE_ITEM_2 = 157,
        SPELL_EFFECT_MILLING = 158,
        SPELL_EFFECT_ALLOW_RENAME_PET = 159,
        SPELL_EFFECT_160 = 160,
        SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
        SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
        TOTAL_SPELL_EFFECTS = 163
    };

    // Spell aura states
    public enum AuraState : int
    {   // (C) used in caster aura state     (T) used in target aura state
        // (c) used in caster aura state-not (t) used in target aura state-not
        AURA_STATE_DEFENSE = 1,            // C   |
        AURA_STATE_HEALTHLESS_20_PERCENT = 2,            // CcT |
        AURA_STATE_BERSERKING = 3,            // C T |
        //AURA_STATE_UNKNOWN4                   = 4,            //  c t| some limitation to charge spells (?) and target test spells
        AURA_STATE_JUDGEMENT = 5,            // C   |
        //AURA_STATE_UNKNOWN6                   = 6,            //     | not used
        AURA_STATE_HUNTER_PARRY = 7,            // C   |
        AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7,            // C   | FIX ME: not implemented yet!
        //AURA_STATE_UNKNOWN7c                  = 7,            //  c  | random/focused bursts spells (?)
        //AURA_STATE_UNKNOWN8                   = 8,            //     | not used
        //AURA_STATE_UNKNOWN9                   = 9,            //     | not used
        AURA_STATE_WARRIOR_VICTORY_RUSH = 10,           // C   | warrior victory rush
        AURA_STATE_HUNTER_CRIT_STRIKE = 10,           // C   | hunter crit strike
        AURA_STATE_CRIT = 11,           // C   |
        AURA_STATE_FAERIE_FIRE = 12,           //  c t|
        AURA_STATE_HEALTHLESS_35_PERCENT = 13,           // C T |
        AURA_STATE_IMMOLATE = 14,           //   T |
        AURA_STATE_SWIFTMEND = 15,           //   T |
        AURA_STATE_DEADLY_POISON = 16,           //   T |
        AURA_STATE_FORBEARANCE = 17,           //  c t|
        AURA_STATE_WEAKENED_SOUL = 18,           //    t|
        AURA_STATE_HYPOTHERMIA = 19            //  c  |
    };

    // Spell mechanics
    public enum Mechanics : int
    {
        MECHANIC_NONE = 0,
        MECHANIC_CHARM = 1,
        MECHANIC_CONFUSED = 2,
        MECHANIC_DISARM = 3,
        MECHANIC_DISTRACT = 4,
        MECHANIC_FEAR = 5,
        MECHANIC_FUMBLE = 6,
        MECHANIC_ROOT = 7,
        MECHANIC_PACIFY = 8,                          //0 spells use this mechanic
        MECHANIC_SILENCE = 9,
        MECHANIC_SLEEP = 10,
        MECHANIC_SNARE = 11,
        MECHANIC_STUN = 12,
        MECHANIC_FREEZE = 13,
        MECHANIC_KNOCKOUT = 14,
        MECHANIC_BLEED = 15,
        MECHANIC_BANDAGE = 16,
        MECHANIC_POLYMORPH = 17,
        MECHANIC_BANISH = 18,
        MECHANIC_SHIELD = 19,
        MECHANIC_SHACKLE = 20,
        MECHANIC_MOUNT = 21,
        MECHANIC_PERSUADE = 22,                         //0 spells use this mechanic
        MECHANIC_TURN = 23,
        MECHANIC_HORROR = 24,
        MECHANIC_INVULNERABILITY = 25,
        MECHANIC_INTERRUPT = 26,
        MECHANIC_DAZE = 27,
        MECHANIC_DISCOVERY = 28,
        MECHANIC_IMMUNE_SHIELD = 29,                         // Divine (Blessing) Shield/Protection and Ice Block
        MECHANIC_SAPPED = 30
    };

    // Spell dispell type
    public enum DispelType : int
    {
        DISPEL_NONE = 0,
        DISPEL_MAGIC = 1,
        DISPEL_CURSE = 2,
        DISPEL_DISEASE = 3,
        DISPEL_POISON = 4,
        DISPEL_STEALTH = 5,
        DISPEL_INVISIBILITY = 6,
        DISPEL_ALL = 7,
        DISPEL_SPE_NPC_ONLY = 8,
        DISPEL_ENRAGE = 9,
        DISPEL_ZG_TICKET = 10
    };

    //To all Immune system,if target has immunes,
    //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
    //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
    //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
    public enum SpellImmunity : int
    {
        IMMUNITY_EFFECT = 0,                     // public enum SpellEffects:int
        IMMUNITY_STATE = 1,                     // public enum AuraType:int
        IMMUNITY_SCHOOL = 2,                     // public enum SpellSchoolMask:int
        IMMUNITY_DAMAGE = 3,                     // public enum SpellSchoolMask:int
        IMMUNITY_DISPEL = 4,                     // public enum DispelType:int
        IMMUNITY_MECHANIC = 5                      // public enum Mechanics:int
    };

    public enum Targets : int
    {
        TARGET_SELF = 1,
        TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2,                 // only one spell has that, but regardless, it's a target type after all
        TARGET_PET = 5,
        TARGET_CHAIN_DAMAGE = 6,
        TARGET_AREAEFFECT_CUSTOM = 8,
        TARGET_INNKEEPER_COORDINATES = 9,                 // uses in teleport to innkeeper spells
        TARGET_ALL_ENEMY_IN_AREA = 15,
        TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16,
        TARGET_TABLE_X_Y_Z_COORDINATES = 17,                // uses in teleport spells and some other
        TARGET_EFFECT_SELECT = 18,                // highly depends on the spell effect
        TARGET_ALL_PARTY_AROUND_CASTER = 20,
        TARGET_SINGLE_FRIEND = 21,
        TARGET_ALL_AROUND_CASTER = 22,                // used only in TargetA, target selection dependent from TargetB
        TARGET_GAMEOBJECT = 23,
        TARGET_IN_FRONT_OF_CASTER = 24,
        TARGET_DUELVSPLAYER = 25,
        TARGET_GAMEOBJECT_ITEM = 26,
        TARGET_MASTER = 27,
        TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
        TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30,           // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
        TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
        TARGET_MINION = 32,
        TARGET_ALL_PARTY = 33,
        TARGET_ALL_PARTY_AROUND_CASTER_2 = 34,                // used in Tranquility
        TARGET_SINGLE_PARTY = 35,
        TARGET_AREAEFFECT_PARTY = 37,
        TARGET_SCRIPT = 38,
        TARGET_SELF_FISHING = 39,
        TARGET_TOTEM_EARTH = 41,
        TARGET_TOTEM_WATER = 42,
        TARGET_TOTEM_AIR = 43,
        TARGET_TOTEM_FIRE = 44,
        TARGET_CHAIN_HEAL = 45,
        TARGET_SCRIPT_COORDINATES = 46,
        TARGET_DYNAMIC_OBJECT = 47,
        TARGET_SUMMON = 48,
        TARGET_AREAEFFECT_CUSTOM_2 = 52,
        TARGET_CURRENT_ENEMY_COORDINATES = 53,                // set unit coordinates as dest, only 16 target B imlemented
        TARGET_RANDOM_RAID_MEMBER = 56,
        TARGET_SINGLE_FRIEND_2 = 57,
        TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
        TARGET_DUELVSPLAYER_COORDINATES = 63,
        TARGET_BEHIND_VICTIM = 65,                // uses in teleport behind spells
        TARGET_SINGLE_ENEMY = 77,
        TARGET_SELF2 = 87,
        TARGET_NONCOMBAT_PET = 90,
    };

    public enum SpellMissInfo : int
    {
        SPELL_MISS_NONE = 0,
        SPELL_MISS_MISS = 1,
        SPELL_MISS_RESIST = 2,
        SPELL_MISS_DODGE = 3,
        SPELL_MISS_PARRY = 4,
        SPELL_MISS_BLOCK = 5,
        SPELL_MISS_EVADE = 6,
        SPELL_MISS_IMMUNE = 7,
        SPELL_MISS_IMMUNE2 = 8,
        SPELL_MISS_DEFLECT = 9,
        SPELL_MISS_ABSORB = 10,
        SPELL_MISS_REFLECT = 11,
    };

    public enum SpellHitType : int
    {
        SPELL_HIT_TYPE_UNK1 = 0x00001,
        SPELL_HIT_TYPE_CRIT = 0x00002,
        SPELL_HIT_TYPE_UNK2 = 0x00004,
        SPELL_HIT_TYPE_UNK3 = 0x00008,
        SPELL_HIT_TYPE_UNK4 = 0x00020
    };

    public enum SpellDmgClass : int
    {
        SPELL_DAMAGE_CLASS_NONE = 0,
        SPELL_DAMAGE_CLASS_MAGIC = 1,
        SPELL_DAMAGE_CLASS_MELEE = 2,
        SPELL_DAMAGE_CLASS_RANGED = 3
    };

    public enum SpellPreventionType : int
    {
        SPELL_PREVENTION_TYPE_NONE = 0,
        SPELL_PREVENTION_TYPE_SILENCE = 1,
        SPELL_PREVENTION_TYPE_PACIFY = 2
    };

    public enum GameobjectTypes : int
    {
        GAMEOBJECT_TYPE_DOOR = 0,
        GAMEOBJECT_TYPE_BUTTON = 1,
        GAMEOBJECT_TYPE_QUESTGIVER = 2,
        GAMEOBJECT_TYPE_CHEST = 3,
        GAMEOBJECT_TYPE_BINDER = 4,
        GAMEOBJECT_TYPE_GENERIC = 5,
        GAMEOBJECT_TYPE_TRAP = 6,
        GAMEOBJECT_TYPE_CHAIR = 7,
        GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
        GAMEOBJECT_TYPE_TEXT = 9,
        GAMEOBJECT_TYPE_GOOBER = 10,
        GAMEOBJECT_TYPE_TRANSPORT = 11,
        GAMEOBJECT_TYPE_AREADAMAGE = 12,
        GAMEOBJECT_TYPE_CAMERA = 13,
        GAMEOBJECT_TYPE_MAP_OBJECT = 14,
        GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
        GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
        GAMEOBJECT_TYPE_FISHINGNODE = 17,
        GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
        GAMEOBJECT_TYPE_MAILBOX = 19,
        GAMEOBJECT_TYPE_AUCTIONHOUSE = 20,
        GAMEOBJECT_TYPE_GUARDPOST = 21,
        GAMEOBJECT_TYPE_SPELLCASTER = 22,
        GAMEOBJECT_TYPE_MEETINGSTONE = 23,
        GAMEOBJECT_TYPE_FLAGSTAND = 24,
        GAMEOBJECT_TYPE_FISHINGHOLE = 25,
        GAMEOBJECT_TYPE_FLAGDROP = 26,
        GAMEOBJECT_TYPE_MINI_GAME = 27,
        GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28,
        GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
        GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
        GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
        GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
        GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
        GAMEOBJECT_TYPE_GUILD_BANK = 34,
    };

    public enum SpellCastResult : uint
    {
        SPELL_FAILED_AFFECTING_COMBAT = 0x00,
        SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01,
        SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02,
        SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03,
        SPELL_FAILED_ALREADY_BEING_TAMED = 0x04,
        SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05,
        SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06,
        SPELL_FAILED_ALREADY_OPEN = 0x07,
        SPELL_FAILED_AURA_BOUNCED = 0x08,
        SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09,
        SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A,
        SPELL_FAILED_BAD_TARGETS = 0x0B,
        SPELL_FAILED_CANT_BE_CHARMED = 0x0C,
        SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D,
        SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E,
        SPELL_FAILED_CANT_BE_MILLED = 0x0F,
        SPELL_FAILED_CANT_BE_PROSPECTED = 0x10,
        SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x11,
        SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x12,
        SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x13,
        SPELL_FAILED_CANT_STEALTH = 0x14,
        SPELL_FAILED_CASTER_AURASTATE = 0x15,
        SPELL_FAILED_CASTER_DEAD = 0x16,
        SPELL_FAILED_CHARMED = 0x17,
        SPELL_FAILED_CHEST_IN_USE = 0x18,
        SPELL_FAILED_CONFUSED = 0x19,
        SPELL_FAILED_DONT_REPORT = 0x1A,
        SPELL_FAILED_EQUIPPED_ITEM = 0x1B,
        SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1C,
        SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1D,
        SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1E,
        SPELL_FAILED_ERROR = 0x1F,
        SPELL_FAILED_FIZZLE = 0x20,
        SPELL_FAILED_FLEEING = 0x21,
        SPELL_FAILED_FOOD_LOWLEVEL = 0x22,
        SPELL_FAILED_HIGHLEVEL = 0x23,
        SPELL_FAILED_HUNGER_SATIATED = 0x24,
        SPELL_FAILED_IMMUNE = 0x25,
        SPELL_FAILED_INCORRECT_AREA = 0x26,
        SPELL_FAILED_INTERRUPTED = 0x27,
        SPELL_FAILED_INTERRUPTED_COMBAT = 0x28,
        SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x29,
        SPELL_FAILED_ITEM_GONE = 0x2A,
        SPELL_FAILED_ITEM_NOT_FOUND = 0x2B,
        SPELL_FAILED_ITEM_NOT_READY = 0x2C,
        SPELL_FAILED_LEVEL_REQUIREMENT = 0x2D,
        SPELL_FAILED_LINE_OF_SIGHT = 0x2E,
        SPELL_FAILED_LOWLEVEL = 0x2F,
        SPELL_FAILED_LOW_CASTLEVEL = 0x30,
        SPELL_FAILED_MAINHAND_EMPTY = 0x31,
        SPELL_FAILED_MOVING = 0x32,
        SPELL_FAILED_NEED_AMMO = 0x33,
        SPELL_FAILED_NEED_AMMO_POUCH = 0x34,
        SPELL_FAILED_NEED_EXOTIC_AMMO = 0x35,
        SPELL_FAILED_NEED_MORE_ITEMS = 0x36,
        SPELL_FAILED_NOPATH = 0x37,
        SPELL_FAILED_NOT_BEHIND = 0x38,
        SPELL_FAILED_NOT_FISHABLE = 0x39,
        SPELL_FAILED_NOT_FLYING = 0x3A,
        SPELL_FAILED_NOT_HERE = 0x3B,
        SPELL_FAILED_NOT_INFRONT = 0x3C,
        SPELL_FAILED_NOT_IN_CONTROL = 0x3D,
        SPELL_FAILED_NOT_KNOWN = 0x3E,
        SPELL_FAILED_NOT_MOUNTED = 0x3F,
        SPELL_FAILED_NOT_ON_TAXI = 0x40,
        SPELL_FAILED_NOT_ON_TRANSPORT = 0x41,
        SPELL_FAILED_NOT_READY = 0x42,
        SPELL_FAILED_NOT_SHAPESHIFT = 0x43,
        SPELL_FAILED_NOT_STANDING = 0x44,
        SPELL_FAILED_NOT_TRADEABLE = 0x45,
        SPELL_FAILED_NOT_TRADING = 0x46,
        SPELL_FAILED_NOT_UNSHEATHED = 0x47,
        SPELL_FAILED_NOT_WHILE_GHOST = 0x48,
        SPELL_FAILED_NOT_WHILE_LOOTING = 0x49,
        SPELL_FAILED_NO_AMMO = 0x4A,
        SPELL_FAILED_NO_CHARGES_REMAIN = 0x4B,
        SPELL_FAILED_NO_CHAMPION = 0x4C,
        SPELL_FAILED_NO_COMBO_POINTS = 0x4D,
        SPELL_FAILED_NO_DUELING = 0x4E,
        SPELL_FAILED_NO_ENDURANCE = 0x4F,
        SPELL_FAILED_NO_FISH = 0x50,
        SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x51,
        SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x52,
        SPELL_FAILED_NO_PET = 0x53,
        SPELL_FAILED_NO_POWER = 0x54,
        SPELL_FAILED_NOTHING_TO_DISPEL = 0x55,
        SPELL_FAILED_NOTHING_TO_STEAL = 0x56,
        SPELL_FAILED_ONLY_ABOVEWATER = 0x57,
        SPELL_FAILED_ONLY_DAYTIME = 0x58,
        SPELL_FAILED_ONLY_INDOORS = 0x59,
        SPELL_FAILED_ONLY_MOUNTED = 0x5A,
        SPELL_FAILED_ONLY_NIGHTTIME = 0x5B,
        SPELL_FAILED_ONLY_OUTDOORS = 0x5C,
        SPELL_FAILED_ONLY_SHAPESHIFT = 0x5D,
        SPELL_FAILED_ONLY_STEALTHED = 0x5E,
        SPELL_FAILED_ONLY_UNDERWATER = 0x5F,
        SPELL_FAILED_OUT_OF_RANGE = 0x60,
        SPELL_FAILED_PACIFIED = 0x61,
        SPELL_FAILED_POSSESSED = 0x62,
        SPELL_FAILED_REAGENTS = 0x63,
        SPELL_FAILED_REQUIRES_AREA = 0x64,
        SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x65,
        SPELL_FAILED_ROOTED = 0x66,
        SPELL_FAILED_SILENCED = 0x67,
        SPELL_FAILED_SPELL_IN_PROGRESS = 0x68,
        SPELL_FAILED_SPELL_LEARNED = 0x69,
        SPELL_FAILED_SPELL_UNAVAILABLE = 0x6A,
        SPELL_FAILED_STUNNED = 0x6B,
        SPELL_FAILED_TARGETS_DEAD = 0x6C,
        SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x6D,
        SPELL_FAILED_TARGET_AURASTATE = 0x6E,
        SPELL_FAILED_TARGET_DUELING = 0x6F,
        SPELL_FAILED_TARGET_ENEMY = 0x70,
        SPELL_FAILED_TARGET_ENRAGED = 0x71,
        SPELL_FAILED_TARGET_FRIENDLY = 0x72,
        SPELL_FAILED_TARGET_IN_COMBAT = 0x73,
        SPELL_FAILED_TARGET_IS_PLAYER = 0x74,
        SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x75,
        SPELL_FAILED_TARGET_NOT_DEAD = 0x76,
        SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x77,
        SPELL_FAILED_TARGET_NOT_LOOTED = 0x78,
        SPELL_FAILED_TARGET_NOT_PLAYER = 0x79,
        SPELL_FAILED_TARGET_NO_POCKETS = 0x7A,
        SPELL_FAILED_TARGET_NO_WEAPONS = 0x7B,
        SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 0x7C,
        SPELL_FAILED_TARGET_UNSKINNABLE = 0x7D,
        SPELL_FAILED_THIRST_SATIATED = 0x7E,
        SPELL_FAILED_TOO_CLOSE = 0x7F,
        SPELL_FAILED_TOO_MANY_OF_ITEM = 0x80,
        SPELL_FAILED_TOTEM_CATEGORY = 0x81,
        SPELL_FAILED_TOTEMS = 0x82,
        SPELL_FAILED_TRY_AGAIN = 0x83,
        SPELL_FAILED_UNIT_NOT_BEHIND = 0x84,
        SPELL_FAILED_UNIT_NOT_INFRONT = 0x85,
        SPELL_FAILED_WRONG_PET_FOOD = 0x86,
        SPELL_FAILED_NOT_WHILE_FATIGUED = 0x87,
        SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x88,
        SPELL_FAILED_NOT_WHILE_TRADING = 0x89,
        SPELL_FAILED_TARGET_NOT_IN_RAID = 0x8A,
        SPELL_FAILED_TARGET_FREEFORALL = 0x8B,
        SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8C,
        SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8D,
        SPELL_FAILED_TARGET_NOT_GHOST = 0x8E,
        SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F,
        SPELL_FAILED_WRONG_WEATHER = 0x90,
        SPELL_FAILED_DAMAGE_IMMUNE = 0x91,
        SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92,
        SPELL_FAILED_PLAY_TIME = 0x93,
        SPELL_FAILED_REPUTATION = 0x94,
        SPELL_FAILED_MIN_SKILL = 0x95,
        SPELL_FAILED_NOT_IN_ARENA = 0x96,
        SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97,
        SPELL_FAILED_NOT_ON_STEALTHED = 0x98,
        SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99,
        SPELL_FAILED_NOT_ON_MOUNTED = 0x9A,
        SPELL_FAILED_TOO_SHALLOW = 0x9B,
        SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C,
        SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D,
        SPELL_FAILED_BM_OR_INVISGOD = 0x9E,
        SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F,
        SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0,
        SPELL_FAILED_NOT_IDLE = 0xA1,
        SPELL_FAILED_NOT_INACTIVE = 0xA2,
        SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3,
        SPELL_FAILED_NO_PLAYTIME = 0xA4,
        SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5,
        SPELL_FAILED_NOT_IN_RAID_INSTANCE = 0xA6,
        SPELL_FAILED_ONLY_IN_ARENA = 0xA7,
        SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA8,
        SPELL_FAILED_ON_USE_ENCHANT = 0xA9,
        SPELL_FAILED_NOT_ON_GROUND = 0xAA,
        SPELL_FAILED_CUSTOM_ERROR = 0xAB,
        SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 0xAC,
        SPELL_FAILED_TOO_MANY_SOCKETS = 0xAD,
        SPELL_FAILED_INVALID_GLYPH = 0xAE,
        SPELL_FAILED_UNIQUE_GLYPH = 0xAF,
        SPELL_FAILED_GLYPH_SOCKET_LOCKED = 0xB0,
        SPELL_FAILED_NO_VALID_TARGETS = 0xB1,
        SPELL_FAILED_ITEM_AT_MAX_CHARGES = 0xB2,
        SPELL_FAILED_NOT_IN_BARBERSHOP = 0xB3,
        SPELL_FAILED_FISHING_TOO_LOW = 0xB4,
        SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 0xB5,
        SPELL_FAILED_SUMMON_PENDING = 0xB6,
        SPELL_FAILED_MAX_SOCKETS = 0xB7,
        SPELL_FAILED_PET_CAN_RENAME = 0xB8,
        SPELL_FAILED_UNKNOWN = 0xB9,

        SPELL_CAST_OK = 0xFF      // custom value, don't must be send to client
    };



    public enum GameObjectFlags : int
    {
        GO_FLAG_IN_USE = 0x01,                         //disables interaction while animated
        GO_FLAG_LOCKED = 0x02,                         //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
        GO_FLAG_INTERACT_COND = 0x04,                         //cannot interact (condition to interact)
        GO_FLAG_TRANSPORT = 0x08,                         //any kind of transport? Object can transport (elevator, boat, car)
        GO_FLAG_UNK1 = 0x10,                         //
        GO_FLAG_NODESPAWN = 0x20,                         //never despawn, typically for doors, they just change state
        GO_FLAG_TRIGGERED = 0x40,                         //typically, summoned objects. Triggered by spell or other events
    };

    public enum TextEmotes : int
    {
        TEXTEMOTE_AGREE = 1,
        TEXTEMOTE_AMAZE = 2,
        TEXTEMOTE_ANGRY = 3,
        TEXTEMOTE_APOLOGIZE = 4,
        TEXTEMOTE_APPLAUD = 5,
        TEXTEMOTE_BASHFUL = 6,
        TEXTEMOTE_BECKON = 7,
        TEXTEMOTE_BEG = 8,
        TEXTEMOTE_BITE = 9,
        TEXTEMOTE_BLEED = 10,
        TEXTEMOTE_BLINK = 11,
        TEXTEMOTE_BLUSH = 12,
        TEXTEMOTE_BONK = 13,
        TEXTEMOTE_BORED = 14,
        TEXTEMOTE_BOUNCE = 15,
        TEXTEMOTE_BRB = 16,
        TEXTEMOTE_BOW = 17,
        TEXTEMOTE_BURP = 18,
        TEXTEMOTE_BYE = 19,
        TEXTEMOTE_CACKLE = 20,
        TEXTEMOTE_CHEER = 21,
        TEXTEMOTE_CHICKEN = 22,
        TEXTEMOTE_CHUCKLE = 23,
        TEXTEMOTE_CLAP = 24,
        TEXTEMOTE_CONFUSED = 25,
        TEXTEMOTE_CONGRATULATE = 26,
        TEXTEMOTE_COUGH = 27,
        TEXTEMOTE_COWER = 28,
        TEXTEMOTE_CRACK = 29,
        TEXTEMOTE_CRINGE = 30,
        TEXTEMOTE_CRY = 31,
        TEXTEMOTE_CURIOUS = 32,
        TEXTEMOTE_CURTSEY = 33,
        TEXTEMOTE_DANCE = 34,
        TEXTEMOTE_DRINK = 35,
        TEXTEMOTE_DROOL = 36,
        TEXTEMOTE_EAT = 37,
        TEXTEMOTE_EYE = 38,
        TEXTEMOTE_FART = 39,
        TEXTEMOTE_FIDGET = 40,
        TEXTEMOTE_FLEX = 41,
        TEXTEMOTE_FROWN = 42,
        TEXTEMOTE_GASP = 43,
        TEXTEMOTE_GAZE = 44,
        TEXTEMOTE_GIGGLE = 45,
        TEXTEMOTE_GLARE = 46,
        TEXTEMOTE_GLOAT = 47,
        TEXTEMOTE_GREET = 48,
        TEXTEMOTE_GRIN = 49,
        TEXTEMOTE_GROAN = 50,
        TEXTEMOTE_GROVEL = 51,
        TEXTEMOTE_GUFFAW = 52,
        TEXTEMOTE_HAIL = 53,
        TEXTEMOTE_HAPPY = 54,
        TEXTEMOTE_HELLO = 55,
        TEXTEMOTE_HUG = 56,
        TEXTEMOTE_HUNGRY = 57,
        TEXTEMOTE_KISS = 58,
        TEXTEMOTE_KNEEL = 59,
        TEXTEMOTE_LAUGH = 60,
        TEXTEMOTE_LAYDOWN = 61,
        TEXTEMOTE_MESSAGE = 62,
        TEXTEMOTE_MOAN = 63,
        TEXTEMOTE_MOON = 64,
        TEXTEMOTE_MOURN = 65,
        TEXTEMOTE_NO = 66,
        TEXTEMOTE_NOD = 67,
        TEXTEMOTE_NOSEPICK = 68,
        TEXTEMOTE_PANIC = 69,
        TEXTEMOTE_PEER = 70,
        TEXTEMOTE_PLEAD = 71,
        TEXTEMOTE_POINT = 72,
        TEXTEMOTE_POKE = 73,
        TEXTEMOTE_PRAY = 74,
        TEXTEMOTE_ROAR = 75,
        TEXTEMOTE_ROFL = 76,
        TEXTEMOTE_RUDE = 77,
        TEXTEMOTE_SALUTE = 78,
        TEXTEMOTE_SCRATCH = 79,
        TEXTEMOTE_SEXY = 80,
        TEXTEMOTE_SHAKE = 81,
        TEXTEMOTE_SHOUT = 82,
        TEXTEMOTE_SHRUG = 83,
        TEXTEMOTE_SHY = 84,
        TEXTEMOTE_SIGH = 85,
        TEXTEMOTE_SIT = 86,
        TEXTEMOTE_SLEEP = 87,
        TEXTEMOTE_SNARL = 88,
        TEXTEMOTE_SPIT = 89,
        TEXTEMOTE_STARE = 90,
        TEXTEMOTE_SURPRISED = 91,
        TEXTEMOTE_SURRENDER = 92,
        TEXTEMOTE_TALK = 93,
        TEXTEMOTE_TALKEX = 94,
        TEXTEMOTE_TALKQ = 95,
        TEXTEMOTE_TAP = 96,
        TEXTEMOTE_THANK = 97,
        TEXTEMOTE_THREATEN = 98,
        TEXTEMOTE_TIRED = 99,
        TEXTEMOTE_VICTORY = 100,
        TEXTEMOTE_WAVE = 101,
        TEXTEMOTE_WELCOME = 102,
        TEXTEMOTE_WHINE = 103,
        TEXTEMOTE_WHISTLE = 104,
        TEXTEMOTE_WORK = 105,
        TEXTEMOTE_YAWN = 106,
        TEXTEMOTE_BOGGLE = 107,
        TEXTEMOTE_CALM = 108,
        TEXTEMOTE_COLD = 109,
        TEXTEMOTE_COMFORT = 110,
        TEXTEMOTE_CUDDLE = 111,
        TEXTEMOTE_DUCK = 112,
        TEXTEMOTE_INSULT = 113,
        TEXTEMOTE_INTRODUCE = 114,
        TEXTEMOTE_JK = 115,
        TEXTEMOTE_LICK = 116,
        TEXTEMOTE_LISTEN = 117,
        TEXTEMOTE_LOST = 118,
        TEXTEMOTE_MOCK = 119,
        TEXTEMOTE_PONDER = 120,
        TEXTEMOTE_POUNCE = 121,
        TEXTEMOTE_PRAISE = 122,
        TEXTEMOTE_PURR = 123,
        TEXTEMOTE_PUZZLE = 124,
        TEXTEMOTE_RAISE = 125,
        TEXTEMOTE_READY = 126,
        TEXTEMOTE_SHIMMY = 127,
        TEXTEMOTE_SHIVER = 128,
        TEXTEMOTE_SHOO = 129,
        TEXTEMOTE_SLAP = 130,
        TEXTEMOTE_SMIRK = 131,
        TEXTEMOTE_SNIFF = 132,
        TEXTEMOTE_SNUB = 133,
        TEXTEMOTE_SOOTHE = 134,
        TEXTEMOTE_STINK = 135,
        TEXTEMOTE_TAUNT = 136,
        TEXTEMOTE_TEASE = 137,
        TEXTEMOTE_THIRSTY = 138,
        TEXTEMOTE_VETO = 139,
        TEXTEMOTE_SNICKER = 140,
        TEXTEMOTE_STAND = 141,
        TEXTEMOTE_TICKLE = 142,
        TEXTEMOTE_VIOLIN = 143,
        TEXTEMOTE_SMILE = 163,
        TEXTEMOTE_RASP = 183,
        TEXTEMOTE_PITY = 203,
        TEXTEMOTE_GROWL = 204,
        TEXTEMOTE_BARK = 205,
        TEXTEMOTE_SCARED = 223,
        TEXTEMOTE_FLOP = 224,
        TEXTEMOTE_LOVE = 225,
        TEXTEMOTE_MOO = 226,
        TEXTEMOTE_OPENFIRE = 327,
        TEXTEMOTE_FLIRT = 328,
        TEXTEMOTE_JOKE = 329,
        TEXTEMOTE_COMMEND = 243,
        TEXTEMOTE_WINK = 363,
        TEXTEMOTE_PAT = 364,
        TEXTEMOTE_SERIOUS = 365,
        TEXTEMOTE_MOUNTSPECIAL = 366,
        TEXTEMOTE_GOODLUCK = 367,
        TEXTEMOTE_BLAME = 368,
        TEXTEMOTE_BLANK = 369,
        TEXTEMOTE_BRANDISH = 370,
        TEXTEMOTE_BREATH = 371,
        TEXTEMOTE_DISAGREE = 372,
        TEXTEMOTE_DOUBT = 373,
        TEXTEMOTE_EMBARRASS = 374,
        TEXTEMOTE_ENCOURAGE = 375,
        TEXTEMOTE_ENEMY = 376,
        TEXTEMOTE_EYEBROW = 377,
        TEXTEMOTE_TOAST = 378
    };

    public enum Emote : int
    {
        EMOTE_ONESHOT_NONE = 0,
        EMOTE_ONESHOT_TALK = 1,
        EMOTE_ONESHOT_BOW = 2,
        EMOTE_ONESHOT_WAVE = 3,
        EMOTE_ONESHOT_CHEER = 4,
        EMOTE_ONESHOT_EXCLAMATION = 5,
        EMOTE_ONESHOT_QUESTION = 6,
        EMOTE_ONESHOT_EAT = 7,
        EMOTE_STATE_DANCE = 10,
        EMOTE_ONESHOT_LAUGH = 11,
        EMOTE_STATE_SLEEP = 12,
        EMOTE_STATE_SIT = 13,
        EMOTE_ONESHOT_RUDE = 14,
        EMOTE_ONESHOT_ROAR = 15,
        EMOTE_ONESHOT_KNEEL = 16,
        EMOTE_ONESHOT_KISS = 17,
        EMOTE_ONESHOT_CRY = 18,
        EMOTE_ONESHOT_CHICKEN = 19,
        EMOTE_ONESHOT_BEG = 20,
        EMOTE_ONESHOT_APPLAUD = 21,
        EMOTE_ONESHOT_SHOUT = 22,
        EMOTE_ONESHOT_FLEX = 23,
        EMOTE_ONESHOT_SHY = 24,
        EMOTE_ONESHOT_POINT = 25,
        EMOTE_STATE_STAND = 26,
        EMOTE_STATE_READYUNARMED = 27,
        EMOTE_STATE_WORK = 28,
        EMOTE_STATE_POINT = 29,
        EMOTE_STATE_NONE = 30,
        EMOTE_ONESHOT_WOUND = 33,
        EMOTE_ONESHOT_WOUNDCRITICAL = 34,
        EMOTE_ONESHOT_ATTACKUNARMED = 35,
        EMOTE_ONESHOT_ATTACK1H = 36,
        EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
        EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
        EMOTE_ONESHOT_PARRYUNARMED = 39,
        EMOTE_ONESHOT_PARRYSHIELD = 43,
        EMOTE_ONESHOT_READYUNARMED = 44,
        EMOTE_ONESHOT_READY1H = 45,
        EMOTE_ONESHOT_READYBOW = 48,
        EMOTE_ONESHOT_SPELLPRECAST = 50,
        EMOTE_ONESHOT_SPELLCAST = 51,
        EMOTE_ONESHOT_BATTLEROAR = 53,
        EMOTE_ONESHOT_SPECIALATTACK1H = 54,
        EMOTE_ONESHOT_KICK = 60,
        EMOTE_ONESHOT_ATTACKTHROWN = 61,
        EMOTE_STATE_STUN = 64,
        EMOTE_STATE_DEAD = 65,
        EMOTE_ONESHOT_SALUTE = 66,
        EMOTE_STATE_KNEEL = 68,
        EMOTE_STATE_USESTANDING = 69,
        EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
        EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
        EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
        EMOTE_STATE_STUN_NOSHEATHE = 93,
        EMOTE_ONESHOT_DANCE = 94,
        EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
        EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
        EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
        EMOTE_STATE_WORK_NOSHEATHE = 173,
        EMOTE_STATE_SPELLPRECAST = 193,
        EMOTE_ONESHOT_READYRIFLE = 213,
        EMOTE_STATE_READYRIFLE = 214,
        EMOTE_STATE_WORK_NOSHEATHE_MINING = 233,
        EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD = 234,
        EMOTE_zzOLDONESHOT_LIFTOFF = 253,
        EMOTE_ONESHOT_LIFTOFF = 254,
        EMOTE_ONESHOT_YES = 273,
        EMOTE_ONESHOT_NO = 274,
        EMOTE_ONESHOT_TRAIN = 275,
        EMOTE_ONESHOT_LAND = 293,
        EMOTE_STATE_AT_EASE = 313,
        EMOTE_STATE_READY1H = 333,
        EMOTE_STATE_SPELLKNEELSTART = 353,
        EMOTE_STATE_SUBMERGED = 373,
        EMOTE_ONESHOT_SUBMERGE = 374,
        EMOTE_STATE_READY2H = 375,
        EMOTE_STATE_READYBOW = 376,
        EMOTE_ONESHOT_MOUNTSPECIAL = 377,
        EMOTE_STATE_TALK = 378,
        EMOTE_STATE_FISHING = 379,
        EMOTE_ONESHOT_FISHING = 380,
        EMOTE_ONESHOT_LOOT = 381,
        EMOTE_STATE_WHIRLWIND = 382,
        EMOTE_STATE_DROWNED = 383,
        EMOTE_STATE_HOLD_BOW = 384,
        EMOTE_STATE_HOLD_RIFLE = 385,
        EMOTE_STATE_HOLD_THROWN = 386,
        EMOTE_ONESHOT_DROWN = 387,
        EMOTE_ONESHOT_STOMP = 388,
        EMOTE_ONESHOT_ATTACKOFF = 389,
        EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
        EMOTE_STATE_ROAR = 391,
        EMOTE_STATE_LAUGH = 392,
        EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
        EMOTE_ONESHOT_JUMPLANDRUN = 394,
        EMOTE_ONESHOT_JUMPEND = 395,
        EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
        EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
        EMOTE_STATE_CANNIBALIZE = 398,
        EMOTE_ONESHOT_JUMPSTART = 399,
        EMOTE_STATE_DANCESPECIAL = 400,
        EMOTE_ONESHOT_DANCESPECIAL = 401,
        EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
        EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
        EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
        EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
        EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
        EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
        EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
        EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
        EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
        EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
        EMOTE_STATE_EXCLAIM = 412,
        EMOTE_STATE_SIT_CHAIR_MED = 415,
        EMOTE_STATE_SPELLEFFECT_HOLD = 422
    };

    public enum Anim : int
    {
        ANIM_STAND = 0x0,
        ANIM_DEATH = 0x1,
        ANIM_SPELL = 0x2,
        ANIM_STOP = 0x3,
        ANIM_WALK = 0x4,
        ANIM_RUN = 0x5,
        ANIM_DEAD = 0x6,
        ANIM_RISE = 0x7,
        ANIM_STANDWOUND = 0x8,
        ANIM_COMBATWOUND = 0x9,
        ANIM_COMBATCRITICAL = 0xA,
        ANIM_SHUFFLE_LEFT = 0xB,
        ANIM_SHUFFLE_RIGHT = 0xC,
        ANIM_WALK_BACKWARDS = 0xD,
        ANIM_STUN = 0xE,
        ANIM_HANDS_CLOSED = 0xF,
        ANIM_ATTACKUNARMED = 0x10,
        ANIM_ATTACK1H = 0x11,
        ANIM_ATTACK2HTIGHT = 0x12,
        ANIM_ATTACK2HLOOSE = 0x13,
        ANIM_PARRYUNARMED = 0x14,
        ANIM_PARRY1H = 0x15,
        ANIM_PARRY2HTIGHT = 0x16,
        ANIM_PARRY2HLOOSE = 0x17,
        ANIM_PARRYSHIELD = 0x18,
        ANIM_READYUNARMED = 0x19,
        ANIM_READY1H = 0x1A,
        ANIM_READY2HTIGHT = 0x1B,
        ANIM_READY2HLOOSE = 0x1C,
        ANIM_READYBOW = 0x1D,
        ANIM_DODGE = 0x1E,
        ANIM_SPELLPRECAST = 0x1F,
        ANIM_SPELLCAST = 0x20,
        ANIM_SPELLCASTAREA = 0x21,
        ANIM_NPCWELCOME = 0x22,
        ANIM_NPCGOODBYE = 0x23,
        ANIM_BLOCK = 0x24,
        ANIM_JUMPSTART = 0x25,
        ANIM_JUMP = 0x26,
        ANIM_JUMPEND = 0x27,
        ANIM_FALL = 0x28,
        ANIM_SWIMIDLE = 0x29,
        ANIM_SWIM = 0x2A,
        ANIM_SWIM_LEFT = 0x2B,
        ANIM_SWIM_RIGHT = 0x2C,
        ANIM_SWIM_BACKWARDS = 0x2D,
        ANIM_ATTACKBOW = 0x2E,
        ANIM_FIREBOW = 0x2F,
        ANIM_READYRIFLE = 0x30,
        ANIM_ATTACKRIFLE = 0x31,
        ANIM_LOOT = 0x32,
        ANIM_SPELL_PRECAST_DIRECTED = 0x33,
        ANIM_SPELL_PRECAST_OMNI = 0x34,
        ANIM_SPELL_CAST_DIRECTED = 0x35,
        ANIM_SPELL_CAST_OMNI = 0x36,
        ANIM_SPELL_BATTLEROAR = 0x37,
        ANIM_SPELL_READYABILITY = 0x38,
        ANIM_SPELL_SPECIAL1H = 0x39,
        ANIM_SPELL_SPECIAL2H = 0x3A,
        ANIM_SPELL_SHIELDBASH = 0x3B,
        ANIM_EMOTE_TALK = 0x3C,
        ANIM_EMOTE_EAT = 0x3D,
        ANIM_EMOTE_WORK = 0x3E,
        ANIM_EMOTE_USE_STANDING = 0x3F,
        ANIM_EMOTE_EXCLAMATION = 0x40,
        ANIM_EMOTE_QUESTION = 0x41,
        ANIM_EMOTE_BOW = 0x42,
        ANIM_EMOTE_WAVE = 0x43,
        ANIM_EMOTE_CHEER = 0x44,
        ANIM_EMOTE_DANCE = 0x45,
        ANIM_EMOTE_LAUGH = 0x46,
        ANIM_EMOTE_SLEEP = 0x47,
        ANIM_EMOTE_SIT_GROUND = 0x48,
        ANIM_EMOTE_RUDE = 0x49,
        ANIM_EMOTE_ROAR = 0x4A,
        ANIM_EMOTE_KNEEL = 0x4B,
        ANIM_EMOTE_KISS = 0x4C,
        ANIM_EMOTE_CRY = 0x4D,
        ANIM_EMOTE_CHICKEN = 0x4E,
        ANIM_EMOTE_BEG = 0x4F,
        ANIM_EMOTE_APPLAUD = 0x50,
        ANIM_EMOTE_SHOUT = 0x51,
        ANIM_EMOTE_FLEX = 0x52,
        ANIM_EMOTE_SHY = 0x53,
        ANIM_EMOTE_POINT = 0x54,
        ANIM_ATTACK1HPIERCE = 0x55,
        ANIM_ATTACK2HLOOSEPIERCE = 0x56,
        ANIM_ATTACKOFF = 0x57,
        ANIM_ATTACKOFFPIERCE = 0x58,
        ANIM_SHEATHE = 0x59,
        ANIM_HIPSHEATHE = 0x5A,
        ANIM_MOUNT = 0x5B,
        ANIM_RUN_LEANRIGHT = 0x5C,
        ANIM_RUN_LEANLEFT = 0x5D,
        ANIM_MOUNT_SPECIAL = 0x5E,
        ANIM_KICK = 0x5F,
        ANIM_SITDOWN = 0x60,
        ANIM_SITTING = 0x61,
        ANIM_SITUP = 0x62,
        ANIM_SLEEPDOWN = 0x63,
        ANIM_SLEEPING = 0x64,
        ANIM_SLEEPUP = 0x65,
        ANIM_SITCHAIRLOW = 0x66,
        ANIM_SITCHAIRMEDIUM = 0x67,
        ANIM_SITCHAIRHIGH = 0x68,
        ANIM_LOADBOW = 0x69,
        ANIM_LOADRIFLE = 0x6A,
        ANIM_ATTACKTHROWN = 0x6B,
        ANIM_READYTHROWN = 0x6C,
        ANIM_HOLDBOW = 0x6D,
        ANIM_HOLDRIFLE = 0x6E,
        ANIM_HOLDTHROWN = 0x6F,
        ANIM_LOADTHROWN = 0x70,
        ANIM_EMOTE_SALUTE = 0x71,
        ANIM_KNEELDOWN = 0x72,
        ANIM_KNEELING = 0x73,
        ANIM_KNEELUP = 0x74,
        ANIM_ATTACKUNARMEDOFF = 0x75,
        ANIM_SPECIALUNARMED = 0x76,
        ANIM_STEALTHWALK = 0x77,
        ANIM_STEALTHSTAND = 0x78,
        ANIM_KNOCKDOWN = 0x79,
        ANIM_EATING = 0x7A,
        ANIM_USESTANDINGLOOP = 0x7B,
        ANIM_CHANNELCASTDIRECTED = 0x7C,
        ANIM_CHANNELCASTOMNI = 0x7D,
        ANIM_WHIRLWIND = 0x7E,
        ANIM_BIRTH = 0x7F,
        ANIM_USESTANDINGSTART = 0x80,
        ANIM_USESTANDINGEND = 0x81,
        ANIM_HOWL = 0x82,
        ANIM_DROWN = 0x83,
        ANIM_DROWNED = 0x84,
        ANIM_FISHINGCAST = 0x85,
        ANIM_FISHINGLOOP = 0x86,
        ANIM_FLY = 0x87,
        ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
        ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
        ANIM_EMOTE_USE_STANDING_NO_SHEATHE = 0x8A,
        ANIM_SPELL_SLEEP_DOWN = 0x8B,
        ANIM_SPELL_KNEEL_START = 0x8C,
        ANIM_SPELL_KNEEL_LOOP = 0x8D,
        ANIM_SPELL_KNEEL_END = 0x8E,
        ANIM_SPRINT = 0x8F,
        ANIM_IN_FIGHT = 0x90,

        ANIM_GAMEOBJ_SPAWN = 145,
        ANIM_GAMEOBJ_CLOSE = 146,
        ANIM_GAMEOBJ_CLOSED = 147,
        ANIM_GAMEOBJ_OPEN = 148,
        ANIM_GAMEOBJ_OPENED = 149,
        ANIM_GAMEOBJ_DESTROY = 150,
        ANIM_GAMEOBJ_DESTROYED = 151,
        ANIM_GAMEOBJ_REBUILD = 152,
        ANIM_GAMEOBJ_CUSTOM0 = 153,
        ANIM_GAMEOBJ_CUSTOM1 = 154,
        ANIM_GAMEOBJ_CUSTOM2 = 155,
        ANIM_GAMEOBJ_CUSTOM3 = 156,
        ANIM_GAMEOBJ_DESPAWN = 157,
        ANIM_HOLD = 158,
        ANIM_DECAY = 159,
        ANIM_BOWPULL = 160,
        ANIM_BOWRELEASE = 161,
        ANIM_SHIPSTART = 162,
        ANIM_SHIPMOVEING = 163,
        ANIM_SHIPSTOP = 164,
        ANIM_GROUPARROW = 165,
        ANIM_ARROW = 166,
        ANIM_CORPSEARROW = 167,
        ANIM_GUIDEARROW = 168,
        ANIM_SWAY = 169,
        ANIM_DRUIDCATPOUNCE = 170,
        ANIM_DRUIDCATRIP = 171,
        ANIM_DRUIDCATRAKE = 172,
        ANIM_DRUIDCATRAVAGE = 173,
        ANIM_DRUIDCATCLAW = 174,
        ANIM_DRUIDCATCOWER = 175,
        ANIM_DRUIDBEARSWIPE = 176,
        ANIM_DRUIDBEARBITE = 177,
        ANIM_DRUIDBEARMAUL = 178,
        ANIM_DRUIDBEARBASH = 179,
        ANIM_DRAGONTAIL = 180,
        ANIM_DRAGONSTOMP = 181,
        ANIM_DRAGONSPIT = 182,
        ANIM_DRAGONSPITHOVER = 183,
        ANIM_DRAGONSPITFLY = 184,
        ANIM_EMOTEYES = 185,
        ANIM_EMOTENO = 186,
        ANIM_JUMPLANDRUN = 187,
        ANIM_LOOTHOLD = 188,
        ANIM_LOOTUP = 189,
        ANIM_STANDHIGH = 190,
        ANIM_IMPACT = 191,
        ANIM_LIFTOFF = 192,
        ANIM_HOVER = 193,
        ANIM_SUCCUBUSENTICE = 194,
        ANIM_EMOTETRAIN = 195,
        ANIM_EMOTEDEAD = 196,
        ANIM_EMOTEDANCEONCE = 197,
        ANIM_DEFLECT = 198,
        ANIM_EMOTEEATNOSHEATHE = 199,
        ANIM_LAND = 200,
        ANIM_SUBMERGE = 201,
        ANIM_SUBMERGED = 202,
        ANIM_CANNIBALIZE = 203,
        ANIM_ARROWBIRTH = 204,
        ANIM_GROURARROWBIRTH = 205,
        ANIM_CORPSEARROWBIRTH = 206,
        ANIM_GUIDEARROWBIRTH = 207,
        ANIM_EMOTETALKNOSHEATHE = 208,
        ANIM_EMOTEPOINTNOSHEATHE = 209,
        ANIM_EMOTESALUTENOSHEATHE = 210,
        ANIM_EMOTEDANCESPECIAL = 211,
        ANIM_MUTILATE = 212,
        ANIM_CUSTOMSPELL01 = 213,
        ANIM_CUSTOMSPELL02 = 214,
        ANIM_CUSTOMSPELL03 = 215,
        ANIM_CUSTOMSPELL04 = 216,
        ANIM_CUSTOMSPELL05 = 217,
        ANIM_CUSTOMSPELL06 = 218,
        ANIM_CUSTOMSPELL07 = 219,
        ANIM_CUSTOMSPELL08 = 220,
        ANIM_CUSTOMSPELL09 = 221,
        ANIM_CUSTOMSPELL10 = 222,
        ANIM_StealthRun = 223
    };

    public enum LockKeyType : int
    {
        LOCK_KEY_NONE = 0,
        LOCK_KEY_ITEM = 1,
        LOCK_KEY_SKILL = 2
    };

    public enum LockType : int
    {
        LOCKTYPE_PICKLOCK = 1,
        LOCKTYPE_HERBALISM = 2,
        LOCKTYPE_MINING = 3,
        LOCKTYPE_DISARM_TRAP = 4,
        LOCKTYPE_OPEN = 5,
        LOCKTYPE_TREASURE = 6,
        LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
        LOCKTYPE_CLOSE = 8,
        LOCKTYPE_ARM_TRAP = 9,
        LOCKTYPE_QUICK_OPEN = 10,
        LOCKTYPE_QUICK_CLOSE = 11,
        LOCKTYPE_OPEN_TINKERING = 12,
        LOCKTYPE_OPEN_KNEELING = 13,
        LOCKTYPE_OPEN_ATTACKING = 14,
        LOCKTYPE_GAHZRIDIAN = 15,
        LOCKTYPE_BLASTING = 16,
        LOCKTYPE_SLOW_OPEN = 17,
        LOCKTYPE_SLOW_CLOSE = 18,
        LOCKTYPE_FISHING = 19
    };

    public enum TrainerType                                            // this is important type for npcs!:int
    {
        TRAINER_TYPE_CLASS = 0,
        TRAINER_TYPE_MOUNTS = 1,                     // on blizz it's 2
        TRAINER_TYPE_TRADESKILLS = 2,
        TRAINER_TYPE_PETS = 3
    };

    public enum CreatureType : int
    {
        CREATURE_TYPE_BEAST = 1,
        CREATURE_TYPE_DRAGONKIN = 2,
        CREATURE_TYPE_DEMON = 3,
        CREATURE_TYPE_ELEMENTAL = 4,
        CREATURE_TYPE_GIANT = 5,
        CREATURE_TYPE_UNDEAD = 6,
        CREATURE_TYPE_HUMANOID = 7,
        CREATURE_TYPE_CRITTER = 8,
        CREATURE_TYPE_MECHANICAL = 9,
        CREATURE_TYPE_NOT_SPECIFIED = 10,
        CREATURE_TYPE_TOTEM = 11,
        CREATURE_TYPE_NON_COMBAT_PET = 12,
        CREATURE_TYPE_GAS_CLOUD = 13
    };


    public enum CreatureFamily : int
    {
        CREATURE_FAMILY_WOLF = 1,
        CREATURE_FAMILY_CAT = 2,
        CREATURE_FAMILY_SPIDER = 3,
        CREATURE_FAMILY_BEAR = 4,
        CREATURE_FAMILY_BOAR = 5,
        CREATURE_FAMILY_CROCILISK = 6,
        CREATURE_FAMILY_CARRION_BIRD = 7,
        CREATURE_FAMILY_CRAB = 8,
        CREATURE_FAMILY_GORILLA = 9,
        CREATURE_FAMILY_RAPTOR = 11,
        CREATURE_FAMILY_TALLSTRIDER = 12,
        CREATURE_FAMILY_FELHUNTER = 15,
        CREATURE_FAMILY_VOIDWALKER = 16,
        CREATURE_FAMILY_SUCCUBUS = 17,
        CREATURE_FAMILY_DOOMGUARD = 19,
        CREATURE_FAMILY_SCORPID = 20,
        CREATURE_FAMILY_TURTLE = 21,
        CREATURE_FAMILY_IMP = 23,
        CREATURE_FAMILY_BAT = 24,
        CREATURE_FAMILY_HYENA = 25,
        CREATURE_FAMILY_OWL = 26,
        CREATURE_FAMILY_WIND_SERPENT = 27,
        CREATURE_FAMILY_REMOTE_CONTROL = 28,
        CREATURE_FAMILY_FELGUARD = 29,
        CREATURE_FAMILY_DRAGONHAWK = 30,
        CREATURE_FAMILY_RAVAGER = 31,
        CREATURE_FAMILY_WARP_STALKER = 32,
        CREATURE_FAMILY_SPOREBAT = 33,
        CREATURE_FAMILY_NETHER_RAY = 34,
        CREATURE_FAMILY_SERPENT = 35,
        CREATURE_FAMILY_SEA_LION = 36
    };

    public enum CreatureEliteType : int
    {
        CREATURE_ELITE_NORMAL = 0,
        CREATURE_ELITE_ELITE = 1,
        CREATURE_ELITE_RAREELITE = 2,
        CREATURE_ELITE_WORLDBOSS = 3,
        CREATURE_ELITE_RARE = 4,
        CREATURE_UNKNOWN = 5                      // found in 2.2.3 for 2 mobs
    };

    // values based at QuestInfo.dbc
    public enum QuestTypes : int
    {
        QUEST_TYPE_ELITE = 1,
        QUEST_TYPE_LIFE = 21,
        QUEST_TYPE_PVP = 41,
        QUEST_TYPE_RAID = 62,
        QUEST_TYPE_DUNGEON = 81,
        QUEST_TYPE_WORLD_EVENT = 82,
        QUEST_TYPE_LEGENDARY = 83,
        QUEST_TYPE_ESCORT = 84,
        QUEST_TYPE_HEROIC = 85,
    };

    // values based at QuestSort.dbc
    public enum QuestSort : int
    {
        QUEST_SORT_EPIC = 1,
        QUEST_SORT_WAILING_CAVERNS_OLD = 21,
        QUEST_SORT_SEASONAL = 22,
        QUEST_SORT_UNDERCITY_OLD = 23,
        QUEST_SORT_HERBALISM = 24,
        QUEST_SORT_SCARLET_MONASTERY_OLD = 25,
        QUEST_SORT_ULDAMN_OLD = 41,
        QUEST_SORT_WARLOCK = 61,
        QUEST_SORT_WARRIOR = 81,
        QUEST_SORT_SHAMAN = 82,
        QUEST_SORT_FISHING = 101,
        QUEST_SORT_BLACKSMITHING = 121,
        QUEST_SORT_PALADIN = 141,
        QUEST_SORT_MAGE = 161,
        QUEST_SORT_ROGUE = 162,
        QUEST_SORT_ALCHEMY = 181,
        QUEST_SORT_LEATHERWORKING = 182,
        QUEST_SORT_ENGINERING = 201,
        QUEST_SORT_TREASURE_MAP = 221,
        QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
        QUEST_SORT_HUNTER = 261,
        QUEST_SORT_PRIEST = 262,
        QUEST_SORT_DRUID = 263,
        QUEST_SORT_TAILORING = 264,
        QUEST_SORT_SPECIAL = 284,
        QUEST_SORT_COOKING = 304,
        QUEST_SORT_FIRST_AID = 324,
        QUEST_SORT_LEGENDARY = 344,
        QUEST_SORT_DARKMOON_FAIRE = 364,
        QUEST_SORT_AHN_QIRAJ_WAR = 365,
        QUEST_SORT_LUNAR_FESTIVAL = 366,
        QUEST_SORT_REPUTATION = 367,
        QUEST_SORT_INVASION = 368,
        QUEST_SORT_MIDSUMMER = 369,
        QUEST_SORT_BREWFEST = 370
    };


    public enum SkillType : int
    {
        SKILL_FROST = 6,
        SKILL_FIRE = 8,
        SKILL_ARMS = 26,
        SKILL_COMBAT = 38,
        SKILL_SUBTLETY = 39,
        SKILL_POISONS = 40,
        SKILL_SWORDS = 43,
        SKILL_AXES = 44,
        SKILL_BOWS = 45,
        SKILL_GUNS = 46,
        SKILL_BEAST_MASTERY = 50,
        SKILL_SURVIVAL = 51,
        SKILL_MACES = 54,
        SKILL_HOLY = 56,
        SKILL_2H_SWORDS = 55,
        SKILL_SHADOW = 78,
        SKILL_DEFENSE = 95,
        SKILL_LANG_COMMON = 98,
        SKILL_RACIAL_DWARVEN = 101,
        SKILL_LANG_ORCISH = 109,
        SKILL_LANG_DWARVEN = 111,
        SKILL_LANG_DARNASSIAN = 113,
        SKILL_LANG_TAURAHE = 115,
        SKILL_DUAL_WIELD = 118,
        SKILL_RACIAL_TAUREN = 124,
        SKILL_ORC_RACIAL = 125,
        SKILL_RACIAL_NIGHT_ELF = 126,
        SKILL_FIRST_AID = 129,
        SKILL_FERAL_COMBAT = 134,
        SKILL_STAVES = 136,
        SKILL_LANG_THALASSIAN = 137,
        SKILL_LANG_DRACONIC = 138,
        SKILL_LANG_DEMON_TONGUE = 139,
        SKILL_LANG_TITAN = 140,
        SKILL_LANG_OLD_TONGUE = 141,
        SKILL_SURVIVAL2 = 142,
        SKILL_RIDING_HORSE = 148,
        SKILL_RIDING_WOLF = 149,
        SKILL_RIDING_RAM = 152,
        SKILL_RIDING_TIGER = 150,
        SKILL_SWIMING = 155,
        SKILL_2H_MACES = 160,
        SKILL_UNARMED = 162,
        SKILL_MARKSMANSHIP = 163,
        SKILL_BLACKSMITHING = 164,
        SKILL_LEATHERWORKING = 165,
        SKILL_ALCHEMY = 171,
        SKILL_2H_AXES = 172,
        SKILL_DAGGERS = 173,
        SKILL_THROWN = 176,
        SKILL_HERBALISM = 182,
        SKILL_GENERIC_DND = 183,
        SKILL_RETRIBUTION = 184,
        SKILL_COOKING = 185,
        SKILL_MINING = 186,
        SKILL_PET_IMP = 188,
        SKILL_PET_FELHUNTER = 189,
        SKILL_TAILORING = 197,
        SKILL_ENGINERING = 202,
        SKILL_PET_SPIDER = 203,
        SKILL_PET_VOIDWALKER = 204,
        SKILL_PET_SUCCUBUS = 205,
        SKILL_PET_INFERNAL = 206,
        SKILL_PET_DOOMGUARD = 207,
        SKILL_PET_WOLF = 208,
        SKILL_PET_CAT = 209,
        SKILL_PET_BEAR = 210,
        SKILL_PET_BOAR = 211,
        SKILL_PET_CROCILISK = 212,
        SKILL_PET_CARRION_BIRD = 213,
        SKILL_PET_GORILLA = 215,
        SKILL_PET_CRAB = 214,
        SKILL_PET_RAPTOR = 217,
        SKILL_PET_TALLSTRIDER = 218,
        SKILL_RACIAL_UNDED = 220,
        SKILL_WEAPON_TALENTS = 222,
        SKILL_CROSSBOWS = 226,
        SKILL_SPEARS = 227,
        SKILL_WANDS = 228,
        SKILL_POLEARMS = 229,
        SKILL_PET_SCORPID = 236,
        SKILL_ARCANE = 237,
        SKILL_OPEN_LOCK = 242,
        SKILL_PET_TURTLE = 251,
        SKILL_ASSASSINATION = 253,
        SKILL_FURY = 256,
        SKILL_PROTECTION = 257,
        SKILL_BEAST_TRAINING = 261,
        SKILL_PROTECTION2 = 267,
        SKILL_PET_TALENTS = 270,
        SKILL_PLATE_MAIL = 293,
        SKILL_LANG_GNOMISH = 313,
        SKILL_LANG_TROLL = 315,
        SKILL_ENCHANTING = 333,
        SKILL_DEMONOLOGY = 354,
        SKILL_AFFLICTION = 355,
        SKILL_FISHING = 356,
        SKILL_ENHANCEMENT = 373,
        SKILL_RESTORATION = 374,
        SKILL_ELEMENTAL_COMBAT = 375,
        SKILL_SKINNING = 393,
        SKILL_MAIL = 413,
        SKILL_LEATHER = 414,
        SKILL_CLOTH = 415,
        SKILL_SHIELD = 433,
        SKILL_FIST_WEAPONS = 473,
        SKILL_RIDING_RAPTOR = 533,
        SKILL_RIDING_MECHANOSTRIDER = 553,
        SKILL_RIDING_UNDEAD_HORSE = 554,
        SKILL_RESTORATION2 = 573,
        SKILL_BALANCE = 574,
        SKILL_DESTRUCTION = 593,
        SKILL_HOLY2 = 594,
        SKILL_DISCIPLINE = 613,
        SKILL_LOCKPICKING = 633,
        SKILL_PET_BAT = 653,
        SKILL_PET_HYENA = 654,
        SKILL_PET_OWL = 655,
        SKILL_PET_WIND_SERPENT = 656,
        SKILL_LANG_GUTTERSPEAK = 673,
        SKILL_RIDING_KODO = 713,
        SKILL_RACIAL_TROLL = 733,
        SKILL_RACIAL_GNOME = 753,
        SKILL_RACIAL_HUMAN = 754,
        SKILL_JEWELCRAFTING = 755,
        SKILL_RACIAL_BLOODELF = 756,
        SKILL_PET_EVENT_RC = 758,
        SKILL_LANG_DRAENEI = 759,
        SKILL_RACIAL_DRAENEI = 760,
        SKILL_PET_FELGUARD = 761,
        SKILL_RIDING = 762,
        SKILL_PET_DRAGONHAWK = 763,
        SKILL_PET_NETHER_RAY = 764,
        SKILL_PET_SPOREBAT = 765,
        SKILL_PET_WARP_STALKER = 766,
        SKILL_PET_RAVAGER = 767,
        SKILL_PET_SERPENT = 768,
        SKILL_INTERNAL = 769
    };


    public enum SkillCategory : int
    {
        SKILL_CATEGORY_ATTRIBUTES = 5,
        SKILL_CATEGORY_WEAPON = 6,
        SKILL_CATEGORY_CLASS = 7,
        SKILL_CATEGORY_ARMOR = 8,
        SKILL_CATEGORY_SECONDARY = 9,                      // secondary professions
        SKILL_CATEGORY_LANGUAGES = 10,
        SKILL_CATEGORY_PROFESSION = 11,                      // primary professions
        SKILL_CATEGORY_NOT_DISPLAYED = 12
    };

    public enum TotemCategory : int
    {
        TC_SKINNING_SKIFE = 1,
        TC_EARTH_TOTEM = 2,
        TC_AIR_TOTEM = 3,
        TC_FIRE_TOTEM = 4,
        TC_WATER_TOTEM = 5,
        TC_COPPER_ROD = 6,
        TC_SILVER_ROD = 7,
        TC_GOLDEN_ROD = 8,
        TC_TRUESILVER_ROD = 9,
        TC_ARCANITE_ROD = 10,
        TC_MINING_PICK = 11,
        TC_PHILOSOPHERS_STONE = 12,
        TC_BLACKSMITH_HAMMER = 13,
        TC_ARCLIGHT_SPANNER = 14,
        TC_GYROMATIC_MA = 15,
        TC_MASTER_TOTEM = 21,
        TC_FEL_IRON_ROD = 41,
        TC_ADAMANTITE_ROD = 62,
        TC_ETERNIUM_ROD = 63
    };

    public enum UnitDynFlags : int
    {
        UNIT_DYNFLAG_LOOTABLE = 0x0001,
        UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
        UNIT_DYNFLAG_OTHER_TAGGER = 0x0004,
        UNIT_DYNFLAG_ROOTED = 0x0008,
        UNIT_DYNFLAG_SPECIALINFO = 0x0010,
        UNIT_DYNFLAG_DEAD = 0x0020
    };

    public enum CorpseDynFlags : int
    {
        CORPSE_DYNFLAG_LOOTABLE = 0x0001
    };

    public enum WeatherType : int
    {
        WEATHER_TYPE_FINE = 0,
        WEATHER_TYPE_RAIN = 1,
        WEATHER_TYPE_SNOW = 2,
        WEATHER_TYPE_STORM = 3,
        WEATHER_TYPE_THUNDERS = 86,
        WEATHER_TYPE_BLACKRAIN = 90
    };

    public enum ChatMsg : uint
    {
        CHAT_MSG_ADDON = 0xFFFFFFFF,
        CHAT_MSG_SYSTEM = 0x00,
        CHAT_MSG_SAY = 0x01,
        CHAT_MSG_PARTY = 0x02,
        CHAT_MSG_RAID = 0x03,
        CHAT_MSG_GUILD = 0x04,
        CHAT_MSG_OFFICER = 0x05,
        CHAT_MSG_YELL = 0x06,
        CHAT_MSG_WHISPER = 0x07,
        CHAT_MSG_WHISPER_INFORM = 0x08,
        CHAT_MSG_REPLY = 0x09,
        CHAT_MSG_EMOTE = 0x0A,
        CHAT_MSG_TEXT_EMOTE = 0x0B,
        CHAT_MSG_MONSTER_SAY = 0x0C,
        CHAT_MSG_MONSTER_PARTY = 0x0D,
        CHAT_MSG_MONSTER_YELL = 0x0E,
        CHAT_MSG_MONSTER_WHISPER = 0x0F,
        CHAT_MSG_MONSTER_EMOTE = 0x10,
        CHAT_MSG_CHANNEL = 0x11,
        CHAT_MSG_CHANNEL_JOIN = 0x12,
        CHAT_MSG_CHANNEL_LEAVE = 0x13,
        CHAT_MSG_CHANNEL_LIST = 0x14,
        CHAT_MSG_CHANNEL_NOTICE = 0x15,
        CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
        CHAT_MSG_AFK = 0x17,
        CHAT_MSG_DND = 0x18,
        CHAT_MSG_IGNORED = 0x19,
        CHAT_MSG_SKILL = 0x1A,
        CHAT_MSG_LOOT = 0x1B,
        CHAT_MSG_MONEY = 0x1C,
        CHAT_MSG_OPENING = 0x1D,
        CHAT_MSG_TRADESKILLS = 0x1E,
        CHAT_MSG_PET_INFO = 0x1F,
        CHAT_MSG_COMBAT_MISC_INFO = 0x20,
        CHAT_MSG_COMBAT_XP_GAIN = 0x21,
        CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
        CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
        CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
        CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
        CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
        CHAT_MSG_RAID_LEADER = 0x27,
        CHAT_MSG_RAID_WARNING = 0x28,
        CHAT_MSG_RAID_BOSS_WHISPER = 0x29,
        CHAT_MSG_RAID_BOSS_EMOTE = 0x2A,
        CHAT_MSG_FILTERED = 0x2B,
        CHAT_MSG_BATTLEGROUND = 0x2C,
        CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
        CHAT_MSG_RESTRICTED = 0x2E,
    };

    // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
    public enum PetDiet : int
    {
        PET_DIET_MEAT = 1,
        PET_DIET_FISH = 2,
        PET_DIET_CHEESE = 3,
        PET_DIET_BREAD = 4,
        PET_DIET_FUNGAS = 5,
        PET_DIET_FRUIT = 6,
        PET_DIET_RAW_MEAT = 7,
        PET_DIET_RAW_FISH = 8
    };

    public enum AiReaction : int
    {
        AI_REACTION_ALERT = 0,                               // pre-aggro (used in client packet handler)
        AI_REACTION_FRIENDLY = 1,                               // (NOT used in client packet handler)
        AI_REACTION_HOSTILE = 2,                               // sent on every attack, triggers aggro sound (used in client packet handler)
        AI_REACTION_AFRAID = 3,                               // seen for polymorph (when AI not in control of self?) (NOT used in client packet handler)
        AI_REACTION_DESTROY = 4,                               // used on object destroy (NOT used in client packet handler)
    };

    // Diminishing Returns Types
    public enum DiminishingReturnsType : int
    {
        DRTYPE_NONE = 0,                                // this spell is not diminished, but may have limited it's duration to 10s
        DRTYPE_PLAYER = 1,                                // this spell is diminished only when applied on players
        DRTYPE_ALL = 2                                 // this spell is diminished in every case
    };

    // Diminishing Return Groups
    public enum DiminishingGroup : int
    {
        // Common Groups
        DIMINISHING_NONE,
        DIMINISHING_CONTROL_STUN,                               // Player Controlled stuns
        DIMINISHING_TRIGGER_STUN,                               // By aura proced stuns, usualy chance on hit talents
        DIMINISHING_SLEEP,
        DIMINISHING_CONTROL_ROOT,                               // Immobilizing effects from casted spells
        DIMINISHING_TRIGGER_ROOT,                               // Immobilizing effects from triggered spells like Frostbite
        DIMINISHING_FEAR,                                       // Non-warlock fears
        DIMINISHING_CHARM,
        // Mage Specific
        DIMINISHING_POLYMORPH,
        // Rogue Specific
        DIMINISHING_KIDNEYSHOT,                                 // Kidney Shot is not diminished with Cheap Shot
        // Warlock Specific
        DIMINISHING_DEATHCOIL,                                  // Death Coil Diminish only with another Death Coil
        DIMINISHING_WARLOCK_FEAR,                               // Also with Sedduction
        // Shared Class Specific
        DIMINISHING_BLIND_CYCLONE,                              // From 2.3.0
        DIMINISHING_DISARM,                                     // From 2.3.0
        DIMINISHING_SILENCE,                                    // From 2.3.0
        DIMINISHING_FREEZE,                                     // Hunter's Freezing Trap
        DIMINISHING_KNOCKOUT,                                   // Also with Sap, all Knockout mechanics are here
        DIMINISHING_BANISH,
        // Other
        // Don't Diminish, but limit duration to 10s
        DIMINISHING_LIMITONLY
    };

    public enum DungeonDifficulties : int
    {
        DIFFICULTY_NORMAL = 0,
        DIFFICULTY_HEROIC = 1,
        TOTAL_DIFFICULTIES
    };

    public enum SummonType : int
    {
        SUMMON_TYPE_CRITTER = 41,
        SUMMON_TYPE_GUARDIAN = 61,
        SUMMON_TYPE_TOTEM_SLOT1 = 63,
        SUMMON_TYPE_WILD = 64,
        SUMMON_TYPE_POSESSED = 65,
        SUMMON_TYPE_DEMON = 66,
        SUMMON_TYPE_SUMMON = 67,
        SUMMON_TYPE_TOTEM_SLOT2 = 81,
        SUMMON_TYPE_TOTEM_SLOT3 = 82,
        SUMMON_TYPE_TOTEM_SLOT4 = 83,
        SUMMON_TYPE_TOTEM = 121,
        SUMMON_TYPE_UNKNOWN3 = 181,
        SUMMON_TYPE_UNKNOWN4 = 187,
        SUMMON_TYPE_UNKNOWN1 = 247,
        SUMMON_TYPE_CRITTER2 = 407,
        SUMMON_TYPE_CRITTER3 = 307,
        SUMMON_TYPE_UNKNOWN5 = 409,
        SUMMON_TYPE_UNKNOWN2 = 427,
        SUMMON_TYPE_POSESSED2 = 428
    };

    public enum ResponseCodes : int
    {
        RESPONSE_SUCCESS = 0x00,
        RESPONSE_FAILURE = 0x01,
        RESPONSE_CANCELLED = 0x02,
        RESPONSE_DISCONNECTED = 0x03,
        RESPONSE_FAILED_TO_CONNECT = 0x04,
        RESPONSE_CONNECTED = 0x05,
        RESPONSE_VERSION_MISMATCH = 0x06,

        CSTATUS_CONNECTING = 0x07,
        CSTATUS_NEGOTIATING_SECURITY = 0x08,
        CSTATUS_NEGOTIATION_COMPLETE = 0x09,
        CSTATUS_NEGOTIATION_FAILED = 0x0A,
        CSTATUS_AUTHENTICATING = 0x0B,

        AUTH_OK = 0x0C,
        AUTH_FAILED = 0x0D,
        AUTH_REJECT = 0x0E,
        AUTH_BAD_SERVER_PROOF = 0x0F,
        AUTH_UNAVAILABLE = 0x10,
        AUTH_SYSTEM_ERROR = 0x11,
        AUTH_BILLING_ERROR = 0x12,
        AUTH_BILLING_EXPIRED = 0x13,
        AUTH_VERSION_MISMATCH = 0x14,
        AUTH_UNKNOWN_ACCOUNT = 0x15,
        AUTH_INCORRECT_PASSWORD = 0x16,
        AUTH_SESSION_EXPIRED = 0x17,
        AUTH_SERVER_SHUTTING_DOWN = 0x18,
        AUTH_ALREADY_LOGGING_IN = 0x19,
        AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
        AUTH_WAIT_QUEUE = 0x1B,
        AUTH_BANNED = 0x1C,
        AUTH_ALREADY_ONLINE = 0x1D,
        AUTH_NO_TIME = 0x1E,
        AUTH_DB_BUSY = 0x1F,
        AUTH_SUSPENDED = 0x20,
        AUTH_PARENTAL_CONTROL = 0x21,
        AUTH_LOCKED_ENFORCED = 0x22,

        REALM_LIST_IN_PROGRESS = 0x23,
        REALM_LIST_SUCCESS = 0x24,
        REALM_LIST_FAILED = 0x25,
        REALM_LIST_INVALID = 0x26,
        REALM_LIST_REALM_NOT_FOUND = 0x27,

        ACCOUNT_CREATE_IN_PROGRESS = 0x28,
        ACCOUNT_CREATE_SUCCESS = 0x29,
        ACCOUNT_CREATE_FAILED = 0x2A,

        CHAR_LIST_RETRIEVING = 0x2B,
        CHAR_LIST_RETRIEVED = 0x2C,
        CHAR_LIST_FAILED = 0x2D,

        CHAR_CREATE_IN_PROGRESS = 0x2E,
        CHAR_CREATE_SUCCESS = 0x2F,
        CHAR_CREATE_ERROR = 0x30,
        CHAR_CREATE_FAILED = 0x31,
        CHAR_CREATE_NAME_IN_USE = 0x32,
        CHAR_CREATE_DISABLED = 0x33,
        CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
        CHAR_CREATE_SERVER_LIMIT = 0x35,
        CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
        CHAR_CREATE_SERVER_QUEUE = 0x37,
        CHAR_CREATE_ONLY_EXISTING = 0x38,
        CHAR_CREATE_EXPANSION = 0x39,

        CHAR_DELETE_IN_PROGRESS = 0x3A,
        CHAR_DELETE_SUCCESS = 0x3B,
        CHAR_DELETE_FAILED = 0x3C,
        CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x3D,
        CHAR_DELETE_FAILED_GUILD_LEADER = 0x3E,
        CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x3F,

        CHAR_LOGIN_IN_PROGRESS = 0x40,
        CHAR_LOGIN_SUCCESS = 0x41,
        CHAR_LOGIN_NO_WORLD = 0x42,
        CHAR_LOGIN_DUPLICATE_CHARACTER = 0x43,
        CHAR_LOGIN_NO_INSTANCES = 0x44,
        CHAR_LOGIN_FAILED = 0x45,
        CHAR_LOGIN_DISABLED = 0x46,
        CHAR_LOGIN_NO_CHARACTER = 0x47,
        CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x48,
        CHAR_LOGIN_LOCKED_BY_BILLING = 0x49,

        CHAR_NAME_SUCCESS = 0x4A,
        CHAR_NAME_FAILURE = 0x4B,
        CHAR_NAME_NO_NAME = 0x4C,
        CHAR_NAME_TOO_SHORT = 0x4D,
        CHAR_NAME_TOO_LONG = 0x4E,
        CHAR_NAME_INVALID_CHARACTER = 0x4F,
        CHAR_NAME_MIXED_LANGUAGES = 0x50,
        CHAR_NAME_PROFANE = 0x51,
        CHAR_NAME_RESERVED = 0x52,
        CHAR_NAME_INVALID_APOSTROPHE = 0x53,
        CHAR_NAME_MULTIPLE_APOSTROPHES = 0x54,
        CHAR_NAME_THREE_CONSECUTIVE = 0x55,
        CHAR_NAME_INVALID_SPACE = 0x56,
        CHAR_NAME_CONSECUTIVE_SPACES = 0x57,
        CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x58,
        CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x59,
        CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5A,
    };

    /// Ban function modes
    public enum BanMode : int
    {
        BAN_ACCOUNT,
        BAN_CHARACTER,
        BAN_IP
    };

    /// Ban function return codes
    public enum BanReturn : int
    {
        BAN_SUCCESS,
        BAN_SYNTAX_ERROR,
        BAN_NOTFOUND
    };



}
